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1. Team balance - in General Discussions [original thread]
Milita Mable wrote: The root of the problem is match making. Remove it and you will see improved gameplay and ecosystem. Not sure I understand...If matchmaking is removed how would the game manage pubs?
- by Zunist Tae - at 2016.01.21 05:28:00
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2. Team balance - in General Discussions [original thread]
maybe deadcatz wrote: Again with this? How many times will this happen? So many have asked for no proto in pubs. But its not proto damnit. Its people who spam the shart out of experimental and officer in pubs because PC is broken and they don't...
- by Zunist Tae - at 2016.01.21 05:23:00
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3. Team balance - in General Discussions [original thread]
Dear Devs, If you're out there please fix the match making system. Problems I see with the system every day.... * Uneven teams: More than half the matches start with one team with something like 10 vs 15. These matches quickly devolve to 3-6 vs 1...
- by Zunist Tae - at 2016.01.20 06:25:00
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4. Red Line Timers - in General Discussions [original thread]
If you're going to allow the other team to be combat effective from the Red Line (Snipers & Forge Gunners specifically) it'd be great if you'd fix the Red Line timer. It's frustrating enough that they can take part in the fight with almost no ...
- by Zunist Tae - at 2016.01.11 06:22:00
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5. Transfer Templar BPO? - in General Discussions [original thread]
Thank you for the quick responses!
- by Zunist Tae - at 2016.01.11 00:43:00
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6. Transfer Templar BPO? - in General Discussions [original thread]
I wanted to transfer one of my Templar BPO's to a different Alt on the same account, but they don't show up in the 'Give Item' list. Wondering if there's a different way to move them around...?
- by Zunist Tae - at 2016.01.11 00:26:00
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7. Full matches - in General Discussions [original thread]
Xenu Khanid wrote: The thing is, most matches start out full or at least with balanced teams. However one guy or squad on one team decides to leave for whatever reason, and then the teams morale decreases and it slowly gets to a snowball effect...
- by Zunist Tae - at 2015.12.08 06:25:00
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8. Full matches - in General Discussions [original thread]
Just curious if there's any hope of the Devs figuring out how to keep full teams instead of running 1 in 4 matches with 6-9 people. I suppose it wouldn't be so completely frustrating if the other team wasn't running around in full proto/officer ...
- by Zunist Tae - at 2015.12.07 04:16:00
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9. Templar BPO Market - in General Discussions [original thread]
Trade complete. <---- Satisfied customer.
- by Zunist Tae - at 2014.04.27 18:57:00
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10. Templar BPO Market - in General Discussions [original thread]
Awake and sober. Confirming your code +25M Dust ISK for my Eve side codes. Just let me know how you want to transfer.
- by Zunist Tae - at 2014.04.27 18:24:00
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11. Templar BPO Market - in General Discussions [original thread]
I have the Eve side codes from collectors edition. Looking to put my hands on more Templar code(s)...Interested?
- by Zunist Tae - at 2014.04.26 17:25:00
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12. "Duty Calls" Tank turret reload button NEEDED NOW - in General Discussions [original thread]
Jastad wrote: Press square,and OPLA now you are reloading your tank turret. It's the same button you use for your weapon.... Maybe you dont live enough to have the need to recharge. Or maybe you should try the setup before opening your mo...
- by Zunist Tae - at 2014.04.22 19:23:00
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13. Redline deaths - in General Discussions [original thread]
Usually happens when I take actual action inside redline...IE hack something or kill someone.
- by Zunist Tae - at 2014.04.16 20:30:00
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14. Remove the damn redline - in General Discussions [original thread]
My thoughts... Much bigger maps.... Current red line moved back 300 meters. .
Vacated space become a yellow line of sorts...Contains randomly located & hardened (Not destroyable) ground spawns, possibly with hardened defenses.
Yell...
- by Zunist Tae - at 2014.04.15 21:02:00
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15. Free stuff! 206 free items for everyone! (including 3 day booster) - in General Discussions [original thread]
Awesome! And thank you!
- by Zunist Tae - at 2014.02.23 05:02:00
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16. Swarm Launchers - in General Discussions [original thread]
Beck Weathers wrote: You should have to keep a continuous lock on the target until the missles impact or they fly off into space, Then you can have your range and damage back. No. We usually use three back to back volleys just to drive them ...
- by Zunist Tae - at 2014.01.07 07:57:00
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17. Your Most Spontaneous Moment? - in General Discussions [original thread]
Map with the central platform and four towers surrounding. Rolling in a tank right through the middle trying to nail and irritating swarmer hiding in the pipes on the other side of the platform. I was wiggling back and forth trying to find a good ...
- by Zunist Tae - at 2014.01.07 05:52:00
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18. Swarm Launchers - in General Discussions [original thread]
Pvt Numnutz wrote: Dropships can still be destroyed. It takes a more powerful weapon than a swarm to bring down a proto fit assault dropship. And why should it? Its cost compared to a proto fit assault dropship is nothing, should a weapon like ...
- by Zunist Tae - at 2014.01.07 05:18:00
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19. Missing rewards from 12 days - in General Discussions [original thread]
Prince Adidas wrote: Dharik Salarea wrote: My main, this alt, and another alt are all missing the 12 neo suits from the last day of the event. I made pretty sure I won more than one match for each account too. I think only one character ...
- by Zunist Tae - at 2014.01.06 23:53:00
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20. Missing rewards from 12 days - in General Discussions [original thread]
Kk, and thank you. Will continue to be patient. Was confused by already having 11 of items on my account.
- by Zunist Tae - at 2014.01.06 18:12:00
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